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Tonnage Change

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Tonnage Change Empty Tonnage Change

Post by RTSThunder Thu Jan 07, 2016 3:24 am

At this moment, all Clan faction drop decks have been raised from 255 tonnes to 260 tonnes. https://mwomercs.com/news/2016/01/1450-clan-faction-play-tonnage-changes
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Post by Blitz Thu Jan 07, 2016 3:33 am

Yes, that totally did not defeat the purpose of raising tonnage limits in the first place...
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Post by Admin Thu Jan 07, 2016 4:36 am

Blitz wrote:Yes, that totally did not defeat the purpose of raising tonnage limits in the first place...
But look here now Blitz, obviously, this means that any thinking/sacrifices regarding how to maximize tonnage for either side is taken out!  Next up: tonnage increased to 400 tons for both sides...
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Post by Blitz Thu Jan 07, 2016 4:43 am

Firecrafter wrote:Next up: tonnage increased to 400 tons for both sides...
Well, clans would still be in the better state. The Direwolf is superior to the King Crab.
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Post by Hardin4188 Thu Jan 07, 2016 1:55 pm

At this point they just need to go back to the original values. 4x Ebon Jaguars? No plox.
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Post by Admin Thu Jan 07, 2016 5:02 pm

Hardin4188 wrote:At this point they just need to go back to the original values. 4x Ebon Jaguars? No plox.
I think at this point, going to the point vs. lance system can save it.  It is apparent they can't balance the tonnage with an equal number of players on both sides.
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